2/17/2023 0 Comments Alien colonial marines mods![]() It controls tactical position adjustment, patrolling and target zoning. "Why is this line important? There are two reasons, he explained. Here's the fixed code: ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnTo Tether. Here was the original code: ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnTo Teather. James said it was an easy fix, as the modding team needed only to open up the game's configuration file and delete the offending letter "a" from "tether" (thanks, Ars Technica). Sounds like something I would pull, being the typo queen and all. The typo? The word " teather" instead of " tether". Moddb user jamesdickinson963 pointed this out back in October 2017 just after ACM Overhaul V5 - Game, Over, Man! was released. Yes, it was a typo causing the AI to act rather, well, horrible when it was shipped. Now, two years after the mod's initial release, we find the main issue with the AI was caused by a typo. ![]() It was rather dreadful, and as previously reported, it was fixed by modder TemplarGFXback in 2016. One of the biggest issues with Aliens: Colonial Marines at release was the enemy AI. Remember the ACM Overhaul mod that fixed the AI in Aliens: Colonial Marines a couple years back? It's back in the news today. ![]()
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